The Fate of Legends · An ongoing five-book dark fantasy saga

Everything about you
is contagious.

Your skills. Your rage. Your beauty. Even the color of your skin. In the world beyond the doorway, who you are spreads like a disease — and what's given can never be taken back.

On Earth they treated Hunter's difference like a sickness.
Here, it might make him the most dangerous person alive.

Free in Kindle Unlimited — or read Chapter 1 free right now

★★★★★★★★★★ 4.4/5 · 382 ratings on Amazon

Adult dark fantasy · mature content

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On Earth, his difference was a sickness to everyone but him.

So he followed his mother through the door.

Hunter grew up an outsider — the wrong color for one world, the wrong blood for another, raised by a father drowning in a bottle. Smart, angry, and long past expecting the world to do him any favors. Everyone told him his mother was dead.

They were wrong. She hadn't died. She'd been pulled through a doorway between worlds — and one day Hunter finds it, and steps through after her.

Into a world where being different isn't just feared. It's catching.

The most original magic system you've never read

Catch a gift.
Lose a piece of yourself.

Here, nothing about a person stays where it belongs. Stand close enough, long enough, and you begin to take on the people around you — a swordsman's skill, a killer's calm, a stranger's face. Proximity spreads it. Time deepens it. And nothing you catch can ever be given back.

A Hunter of Legends learns to do it on purpose — to absorb the concentrated essence of history's greatest souls and become something extraordinary. Perhaps the most powerful person alive. But every gift you take carries the darkness of whoever it came from. Power, here, is always someone else's.

Tap a card. Now ask yourself the question the whole series is built on: what would you catch — and what would you be willing to lose?

One power. Three civilizations that can't agree what it means.

Quarantine it. Hoard it. Worship it.

The genius of this world is that the exact same magic terrifies one people, tempts another, and is sacred to a third. Whichever you'd side with says something about you — and the series makes very sure you'll have to decide.

Quarantine

The Kingdom of Tykus

Wall it out. Stay "pure." An empire that calls its terror of anyone different by a nobler name — the preservation of humanity — while it rots from the inside. The most human-looking villain in the book is a whole society.

Hoard

The Guild of Seekers

Take everything. Ascend. They collect the essence of the dead like currency, chasing a power that has no ceiling — and quietly bend every member's mind to a single will. Ambition with the soul filed off.

Worship

The Kingdom of the Deep

Welcome it. To take the world into yourself is to become one with it. Where Tykus sees infection, they see communion — and they are not who the "civilized" world warned you they'd be.

Underneath all three sits something older and stranger: the Deep itself, the place all this power flows from — and the things that live at the bottom of it, which were people once.

Hunter arrives an outsider to every side of it. Which means he's the only one who can see what all of them refuse to.

The question underneath

"How much of you can change before the person who walked in is simply gone?"

— the Fate of Legends series

Why power here is a curse as much as a gift

Take in a Legend, and you may not be the one who walks away.

Hunter is rare in a way that makes him priceless — and hunted. Every faction wants to own what he can do. But the real terror isn't out there in the world. It's inside him.

Because to absorb a great enough soul is to invite a dead, hungrier will to overwrite you, piece by piece, until one day you look in the mirror and someone else looks back. The mightiest gift in this world and its deadliest poison are the same act. Hunter will have to become a monster's equal without becoming the monster.

Four questions you will not be able to put down

The itch.

The best dark fantasy doesn't just disturb you — it leaves doors open in your head. Here are the ones this series opens in its first pages and refuses to close.

01

What is he, really?

Hunter's difference is feared in a way that goes deeper than prejudice, as if the world remembers something about people like him. He's rarer than he knows. The question is what he is — and who already figured it out before he did.

02

Where did his mother go?

She didn't die. She walked through a door between worlds — on purpose. What was she running toward, or away from? And what will Hunter find waiting on the other side of the one question he's chased his whole life?

03

What would you catch?

If you could take any gift from anyone — and keep it forever — what would you reach for, and what part of yourself would you quietly lose to get it? You'll answer this a dozen times before the book is over. You won't like all your answers.

04

Who wins the war inside him?

Every power Hunter takes brings a piece of someone else's darkness with it. Somewhere in the climb toward strong enough, there's a line where he stops being the one in the driver's seat. Nobody will tell him where it is.

At least one of these is already itching. That feeling doesn't go away until you've read the book.

Dark fantasy that's actually about something.

If any of this sounds like your taste, this series was built for it:

  • If V.E. Schwab's Vicious hooked you with power that costs something and characters you can't cleanly root for — you'll feel right at home.
  • If N.K. Jemisin showed you that a magic system can carry real weight — identity, othering, who a society decides is human — this is that, with a concept you haven't seen before.
  • If you love Sanderson's rules and Mark Lawrence's teeth but wish more dark fantasy had something to say underneath the blood — you've been looking for this one.

But don't mistake "about something" for slow. This is a fast, frank, propulsive adventure first — a story that grabs you by the collar and drags you into a strange, dangerous world, with a hero who's sharp and bitter and impossible not to root for. The big ideas come baked into the action, never lectured on the side.

◈A magic system unlike any otherContagion, not fireballs. You've read nothing like it.
◈Adult & morally complexNo clean heroes. Real stakes. Earned darkness.
◈Five books to binge nowA sprawling saga — with a sixth on the way.
◈Themes that stay with youIdentity, prejudice, and the cost of change.

One descent, five books deep — and counting

The series so far.

  1. Hunter of Legends coverIHunter of Legends
    Book One

    Hunter of Legends

    An outsider steps through a doorway into a world where everything is catching — and discovers what he can take.

  2. Seeker of Legends coverIISeeker of Legends
    Book Two

    Seeker of Legends

    The Guild that hoards the essence of the dead turns its attention to the boy who shouldn't exist.

  3. Destroyer of Legends coverIIIDestroyer of Legends
    Book Three

    Destroyer of Legends

    The more Hunter takes, the more of him there is to lose. The war inside starts to show.

  4. Avenger of Legends coverIVAvenger of Legends
    Book Four

    Avenger of Legends

    Every price the world made him pay comes due — and Hunter decides who collects.

  5. Betrayer of Legends coverVBetrayer of Legends
    Book Five

    Betrayer of Legends

    Everything he's caught, everything he's become, and the truth of what he is — all of it, at last, comes home.

Stand a little closer.

Start with Hunter of Legends — free to read in Kindle Unlimited. Give it one chapter. If the concept has its hooks in you by then, you already know how your night is going.

★★★★★★★★★★ 4.4/5 on Amazon · 382 ratings

“It was unlike anything else I have read, and I have read countless fantasy fiction books. The characters are relatable, the ideas introduced are intriguing, and this was a true page turner!”— Robert Sacks, Amazon
“This world is beautifully crafted, the story is intriguing and I really enjoyed this.”— Kayden Delorto, Amazon